Apple Vision Pro
Apple Vision Pro
Development Studio
We build spatial experiences on visionOS for enterprise pilots, training applications, and bespoke consumer apps โ using RealityKit, SwiftUI, and Unity PolySpatial. Early-adopter agency positioning with a 20+ person XR delivery team.
What We Build
Apple Vision Pro is a new platform category โ spatial computing that blends virtual and real. Virtual Verse Studio brings five years of Unity XR and spatial UX experience to visionOS development.
Enterprise Vision Pro Pilots
Enterprise spatial-computing pilot programs that validate Vision Pro use cases for training, collaboration, and design review. We scope, build, and deploy pilot apps that your enterprise team can put in front of stakeholders to prove ROI.
Spatial Training & Simulation
visionOS training applications that take advantage of spatial computing's unique strengths โ passthrough mixed reality, eye tracking, and precise hand tracking โ for high-value training scenarios where fidelity justifies the hardware.
Design Review & 3D Visualization
Vision Pro design review and 3D visualization apps for architecture, product design, and engineering teams. Review CAD models, architectural designs, or product prototypes at full scale in your actual space.
Immersive Consumer Apps
Bespoke consumer applications for Vision Pro โ entertainment, education, wellness, or branded experiences. We handle the full lifecycle from concept to App Store submission.
Unity โ visionOS Ports
We port existing Unity XR applications to Vision Pro using Unity PolySpatial, maintaining your existing codebase while tapping into visionOS-native features where they add value.
Proof-of-Concept Sprints
4โ6 week PoC sprints for enterprise teams who need a working Vision Pro prototype to pitch internal stakeholders. Fixed scope, fixed fee, shipping code at the end.
Why Virtual Verse Studio for Vision Pro
Five Years of Spatial UX Experience
Apple Vision Pro apps that feel right are hard. Pointer-based interaction patterns from phone and desktop break in spatial computing โ you need designers and engineers who have already shipped UX for spatial hardware. Virtual Verse Studio has been building for spatial computing hardware (Meta Quest, HoloLens, and now visionOS) since 2021 across 50+ projects.
Our foundational work on NBK Virtugate (immersive avatar navigation), Meet Eva Here (gesture-driven real-time interaction), Work Spatial (spatial computing UX paired with generative AI), and Immersive Exposure (Meta Quest Store published VR education) all translate directly into the instincts needed to build visionOS apps that feel native to the platform โ not ports of iPad apps.
We are positioned as an early-adopter Apple Vision Pro development agency. As the platform matures, enterprise buyers need partners who combine deep Unity XR experience, iOS native engineering, and mature spatial UX design discipline.
Our Process
1. Discovery Call
Free 30-minute conversation covering your Vision Pro use case, target audience, and whether native visionOS or Unity PolySpatial is the right fit.
2. Scope & Proposal
Fixed-fee or milestone-based proposal within one week including platform choice (visionOS native, Unity PolySpatial, or hybrid) and App Store submission plan.
3. Spatial UX Design
Native visionOS UX design โ gaze + pinch interaction patterns, passthrough layout, attention-aware content placement โ delivered in 2โ3 weeks.
4. Build & Review Sprints
Agile bi-weekly sprints with builds tested on Vision Pro hardware. You review on-device, not in simulation.
5. Launch & Support
App Store submission, TestFlight distribution for enterprise pilots, and lifetime technical support as visionOS matures.
Technology Stack
Frequently Asked Questions
How much does Apple Vision Pro app development cost?
Vision Pro development typically costs more than equivalent iOS work because of spatial UX complexity and the need for on-device testing. Enterprise PoCs range from mid-five figures for focused single-use-case pilots to six figures for multi-feature spatial applications. We recommend scoping a 4โ6 week PoC sprint first to validate the use case before committing to full production.
Should we build native visionOS (SwiftUI + RealityKit) or Unity PolySpatial?
Native SwiftUI + RealityKit wins when you want the tightest integration with visionOS platform features โ eye tracking, hand tracking, window management, attention-aware UI โ and your app is Vision Pro-first. Unity PolySpatial wins when you have an existing Unity codebase or need multi-platform delivery (Quest + Vision Pro). We evaluate per project and recommend the right tool.
What kinds of enterprise use cases work best on Vision Pro?
High-fidelity training simulations where spatial precision matters, design review for architecture and product engineering, remote collaboration with 3D visual context, and industrial knowledge work that benefits from multiple virtual monitors. Vision Pro's hardware cost still limits deployment scale โ we help enterprise teams identify the narrow set of use cases where ROI justifies the per-device cost.
Can you port our existing Unity XR app to Vision Pro?
Yes, using Unity PolySpatial. We evaluate your existing codebase and identify what translates directly, what needs visionOS-specific rework (interaction patterns, rendering pipeline), and whether a hybrid native/Unity approach makes sense. Most Unity XR apps built for Meta Quest can reach a testable visionOS build in 4โ8 weeks.
Do you provide TestFlight distribution for enterprise pilots?
Yes. We configure Apple Business Manager and TestFlight distribution so your enterprise pilot group gets the build on their Vision Pro devices. We also handle internal enterprise distribution where required.
Do you provide ongoing support as visionOS updates?
Every project we deliver includes lifetime technical support. visionOS is a rapidly evolving platform โ we handle OS version compatibility, new API adoption, and feature expansions as Apple releases updates.