VR · AR · WebGL · Vision Pro

XR development services, built end to end.

Virtual Verse Studio is an XR development company that ships custom VR, AR, WebGL, Metaverse, and Apple Vision Pro applications for enterprise, museums, banking, retail, and education — 50+ projects delivered across 7 countries, from Meta Quest store releases to nation-scale 3D curriculum platforms.

Clutch ★★★★★ 5.0 on Clutch 50+ projects · 20+ clients · 7+ years
NBK Virtugate — a gamified 3D onboarding world built by Virtual Verse Studio

NBK Virtugate — WebGL + VR onboarding for the National Bank of Kuwait

What we build

Specialized service lines

Explore the dedicated page for each of our most-requested services. Every one covers process, technology stack, case studies, and pricing.

VR development

Custom VR apps for Meta Quest, PC VR, and Apple Vision Pro. Case studies: NBK Virtugate, Iman VR, Immersive Exposure.

Explore VR

Enterprise VR training

Measurable VR training for banking, transport, healthcare, and industrial teams. Case study: Empathy Lab UK rail.

Explore training

Unity WebGL development

Browser-based 3D — no install, full Unity. Case studies: Work Spatial, NBK Virtugate, RSA.

Explore WebGL

AR development

ARKit, ARCore, and WebAR for retail, museum, brand, and enterprise. Case study: Meet Eva Here.

Explore AR

Apple Vision Pro

Native visionOS with RealityKit and Unity PolySpatial — enterprise pilots, spatial training, and design review.

Explore visionOS

Android XR development

Samsung Galaxy XR and Android XR apps with the Jetpack XR SDK, Unity 6, and ARCore — enterprise pilots and Android-to-XR adaptations.

Explore Android XR

AI avatar development

Conversational, LLM-powered digital humans for museums, brands, and enterprise — real-time lip-sync and voice. Case study: Meet Eva Here.

Explore AI avatars

White-label XR

NDA-first, ghost-credited XR engineers who deliver under your brand — staff augmentation, embedded teams, or full sub-delivery. Partners: Cubicle Ninjas, Nova Slides.

Explore white-label

Hire VR developers

Staff augmentation, embedded teams, and full-project delivery — Unity-specialist XR engineers ready to embed in your pipeline.

Hire developers
50+
Projects delivered
20+
Clients across sectors
20+
Specialists in-house
7+
Years building XR
The full immersive stack

Every capability under one studio

From browser-based 3D to standalone VR, spatial computing, and the production pipeline that supports them — designed, built, and maintained end to end.

Virtual reality (VR)

Custom-built VR simulations for corporate training, onboarding, events, education, and entertainment — developed for Meta Quest 2, 3, Pro, and PC VR in Unity and Unreal Engine.

Augmented reality (AR)

Location-based and marker-based AR for learning, sales, and brand activations — product visualization for retail, interactive social filters, and mobile apps using ARKit and ARCore.

WebGL experiences

High-performance 3D that runs directly in the browser with no downloads — enterprise onboarding platforms, immersive product demos, and real-time brand experiences built in Unity WebGL.

Metaverse development

Fully interactive virtual spaces for community engagement, virtual commerce, and persistent digital worlds — with multiplayer systems, real-time avatars, and social experiences.

Mixed reality (MR)

Blending real-world and digital elements through spatial computing for industrial training, enterprise use cases, and next-generation interaction on HoloLens and passthrough headsets.

Apple Vision Pro

Native spatial experiences on visionOS using RealityKit and SwiftUI — one of the first studios in the region building human-centered apps for Apple's spatial computing platform.

Web3 & digital platforms

Immersive digital systems with blockchain integration, digital ownership, and NFT-based environments — the technical infrastructure for brands entering decentralized spaces.

3D modeling & animation

Custom 3D assets, character rigging, and animation optimized for real-time engines including Unity3D and Unreal Engine — plus cinematic production pipelines and product visualization.

Maintenance & support

Lifetime technical support and optional maintenance plans on every project we deliver — we stay engaged after launch so your immersive experience keeps performing as platforms evolve.


How we work

A five-stage process, refined over 50+ projects

The same path for every engagement, across seven countries. Fixed-fee or milestone-based — shipping code, not slide decks.

Discovery call

A free 30-minute scoping conversation. We understand the outcome you need, your audience, technical constraints, timeline, and budget. No NDA required to start.

Scope & proposal

A detailed proposal within one week — fixed-fee or milestone-based — including platform choice, tech stack, risk assessment, and a realistic delivery timeline.

UX & prototyping

Wireframes, storyboards, and a navigable prototype on your target device in 2–3 weeks. You validate the direction before the build commits.

Build & review sprints

Agile bi-weekly sprints with reviewable builds every two weeks. You see the product on real hardware throughout — no end-of-project surprises.

Launch & lifetime support

QA, store submission (Meta Quest, App Store, Steam), deployment, and lifetime technical support on every project. Maintenance retainers optional.

Reach

Platforms we build for, sectors we serve

Build once, deploy across every immersive surface — with delivery proven in regulated, enterprise, and public-sector environments worldwide.

Platforms

Native performance on every headset, browser, and device we ship to.

Meta Quest 2 · 3 · ProStandalone VR
Apple Vision ProvisionOS · spatial
Android XRSamsung Galaxy XR · headsets
iOS & AndroidMobile AR · ARKit / ARCore
WebGLIn-browser, no install
DesktopWindows · macOS
PC & consoleSteam · Windows

Sectors

From banks and museums to national curricula — immersive work that has to hold up in the real world.

Finance & bankingNBK · Virtugate onboarding
EducationNational 3D curriculum
HealthcareClinical & medical XR
Industrial trainingEmpathy Lab · rail safety
Arts & cultureMuseums & heritage
Retail & e-commerce3D product visualization
Real estateVirtual tours & walkthroughs
TransportRSA Ireland · road safety
Government & civicPublic-sector delivery
GamingEntertainment & play

Trusted by enterprises, institutions & studios

Questions

What XR buyers ask us

Pricing, timelines, IP, NDAs, and how we embed — the practical answers before a scoping call.

What does an XR development studio do?
An XR (Extended Reality) development studio like Virtual Verse Studio designs and engineers software for virtual reality, augmented reality, and mixed reality platforms. For enterprise buyers, that means custom training simulations and internal tools; for brands, it means immersive marketing and retail experiences; for startups, it means full-stack technical partnership to ship an MVP on Meta Quest, Apple Vision Pro, iOS/Android AR, or in the browser via WebGL. We handle concept, UX, 3D art, engineering, QA, store submission, and lifetime support.
How do you price XR projects?
We scope every project as either a fixed-fee engagement or a milestone-based contract. Typical enterprise XR pilots start in the mid-five-figure range; full productions with multiplayer, backend integration, or App Store publication are mid-six-figure. We always deliver a detailed proposal with clear deliverables before any work begins — no hourly billing surprises.
What's the typical project timeline?
Rapid prototypes: 4–6 weeks. MVPs and mid-scope applications: 8–14 weeks. Full enterprise productions: 3–6 months. Multi-phase platforms evolve over 6–12 months with continuous delivery sprints.
Can you work as an embedded team inside our pipeline?
Yes. We do this today as an embedded Unity XR and game development partner for Cubicle Ninjas, and as Nova Slides' dedicated 3D and immersive content team. Under NDA, we integrate directly into your version control, project management, and communication stack — operating as a seamless extension of your in-house team.
Who owns the IP of the code and assets you build?
You do. All custom code, 3D assets, and creative output produced during an engagement transfer to you on final acceptance, per a standard work-for-hire clause in our contracts. We retain the right to reference the work in our portfolio unless an NDA restricts it. Pre-existing internal tooling and third-party libraries remain under their own licenses.
Where are your clients based, and where do you work?
Virtual Verse Studio is a Delaware LLC with its operational base in Cairo, Egypt. We deliver to clients globally — our shipped projects include the United States, United Kingdom, Ireland, Singapore, Kuwait, United Arab Emirates, and Saudi Arabia. We work in English, and our core hours overlap comfortably with Europe, MENA, and the US East Coast.
Do you sign NDAs before scoping discussions?
Discovery calls are confidential by default and do not require an NDA. For projects involving protected IP, proprietary datasets, or regulated industries we sign mutual NDAs before detailed scoping. We can work under your paperwork or provide our template — whichever is faster for your legal team.

Ready to build something immersive?

Tell us about your project — we'll scope it, design it, and deliver it end to end. Honest timeline, budget range, and the right platform.