VR Development
Custom VR Development
for Enterprise & Consumer Platforms
We build VR applications on Meta Quest, PC VR, and Apple Vision Pro โ delivered end-to-end by a 20+ person Unity VR studio with a track record across banking, education, healthcare, arts, and transport.
What We Build
Virtual Verse Studio specializes in custom Unity VR development across three primary categories. Every project is scoped around a measurable outcome, not just a deliverable.
Corporate & Enterprise VR
Custom VR applications for internal training, onboarding, compliance, and operational simulation. Built for enterprise rollout with SCORM/xAPI LMS integration and mobile device management (MDM) support. Deployed at clients like National Bank of Kuwait and UK rail operators.
Cultural & Museum VR
Historically and culturally accurate VR experiences for museums, cultural institutions, and heritage organizations. Our Iman VR project for the International Fair and Museum of the Prophet's Biography is an example of this work โ demanding meticulous authenticity and narrative design alongside Unity VR production.
Consumer & Entertainment VR
Published VR applications for Meta Quest app store and Steam. Our Immersive Exposure project is a VR photography education platform that was released on the Meta Quest app store โ covering everything from Unity VR development to store submission and post-launch maintenance.
Medical & Therapeutic VR
Clinical-grade VR applications for therapy, rehabilitation, and medical training. Our Reahap project is a VR physical rehabilitation app that uses gamification to drive patient engagement and exercise adherence โ designed in collaboration with clinical teams.
360ยฐ Video & Live VR
Immersive 360-degree video apps and live-event VR experiences. Our Seat Unique project transforms live event footage into fully immersive VR spectator experiences โ combining 360ยฐ video pipelines with a purpose-built VR runtime.
WebGL & Cross-Platform VR
When VR needs to reach people without a headset, we deliver WebGL-accessible 3D experiences that run in the browser โ and maintain full VR headset parity for users who have the hardware. Our NBK Virtugate and RSA projects both ship this way.
Case Study Spotlight
NBK Virtugate โ National Bank of Kuwait
Problem. The National Bank of Kuwait needed to modernize employee onboarding for a large, geographically distributed workforce. Traditional orientation sessions were time-consuming, inconsistent across locations, and quickly forgotten.
Solution. Virtual Verse Studio built NBK Virtugate โ a gamified 3D virtual environment accessible from the browser via WebGL and in full immersion via VR headsets. New hires explore NBK's departments, history, and internal tools through avatar-driven interactions, with HR-facing engagement and completion analytics on the back end.
Technology. Unity VR and Unity WebGL, multiplayer architecture for cohort onboarding, custom avatar system, HR analytics dashboard, hosted on AWS.
Outcome. A streamlined, engaging onboarding journey with measurable impact on engagement and retention.
"Excellent work team! We delivered a smooth, immersive onboarding experience that brings NBK's history and resources to life in WebGL and VR โ a major win for us!" โ NBK project stakeholder
Our Process
1. Discovery Call
Free 30-minute scoping conversation to understand your use case, audience, timeline, and device constraints.
2. Scope & Proposal
Detailed scope and fixed-fee or milestone proposal within one week. Device recommendations, tech stack, and risk assessment included.
3. UX & Prototyping
Wireframes, storyboards, and a navigable VR prototype in 2โ3 weeks. You test on real hardware before build commits.
4. Build & Review Sprints
Agile bi-weekly development cycles with reviewable builds on your target devices every two weeks.
5. Launch & Lifetime Support
QA, store submission (Meta Quest, Steam), rollout, and lifetime technical support on every project.
Technology Stack
Frequently Asked Questions
How much does VR app development cost?
Custom VR application development typically ranges from mid-five-figure pilots to mid-six-figure full productions, depending on scope, environment complexity, multiplayer requirements, and LMS or backend integrations. A single-scene VR proof-of-concept can ship in 6โ10 weeks; complex multiplayer or enterprise-integrated VR applications take 3โ6 months. Every project we scope is fixed-fee or milestone-based.
How long does it take to build a VR application?
MVP VR builds typically ship in 8 to 14 weeks from kickoff. Full productions with multiplayer, backend integration, or store submission take 3โ6 months. We can deliver rapid prototypes in 4โ6 weeks when a pilot is needed for an internal approval cycle.
Which VR platforms do you support?
Meta Quest 2, Quest 3, and Quest Pro as primary standalone VR targets; PC VR via SteamVR (Valve Index, HTC Vive, Meta Quest Link); Apple Vision Pro for spatial-computing applications using visionOS, RealityKit, and SwiftUI; and WebXR for browser-based VR where the experience needs to reach users without a headset.
Can you publish our VR app to the Meta Quest Store?
Yes. We've done it. Our Immersive Exposure project was released on the Meta Quest app store on schedule. We handle the full submission process โ store assets, content rating, VRC (Virtual Reality Checks) compliance, and release coordination.
Do you work as a subcontractor or embedded team for other agencies?
Yes โ we work under both models. We operate as an embedded Unity VR and game development partner for Cubicle Ninjas, integrating directly into their pipeline, and as Nova Slides' dedicated 3D and immersive content team. NDA and white-label engagements are standard.
Do you provide maintenance and support after launch?
Every project we deliver includes lifetime technical support. Optional maintenance retainers cover Unity LTS upgrades, Meta Quest firmware compatibility, content updates, and new feature additions as your product evolves.