Virtual Verse Studio is an Egypt-based immersive technology company creating impactful experiences through VR, AR, and Web3D. Founded in 2021 by Mohamed Essam and Mazen Amr, we are incorporated as Virtual Verse Studio LLC (Delaware, USA) and operate globally with a 20+ person team. We have delivered 50+ projects for 20+ clients across the UK, Kuwait, Singapore, UAE, Ireland, and the USA.
Unity3D, Unreal Engine, WebGL, ARKit, ARCore, Meta Quest SDK, Apple Vision Pro, visionOS, RealityKit, SwiftUI, HoloLens, Three.js, WebXR, Blender, Substance Painter, C#, JavaScript, React, Node.js, Web3, blockchain integration.
We build immersive XR solutions for clients across gaming (multiplayer VR, immersive mechanics), education (AR/VR learning tools, virtual classrooms), healthcare (VR therapy, medical simulation, patient training), real estate (3D walkthroughs, interactive architectural visualization), industrial training (safe skill-based VR learning for corporate clients), and retail & e-commerce (virtual stores, AR product previews).
NBK Virtugate is a gamified 3D WebGL and VR employee onboarding environment built for the National Bank of Kuwait, one of the region's largest financial institutions. New hires step into a browser-based or VR-headset-accessible virtual world where they explore the bank's departments, history, and internal tools through avatar-driven experiences. Virtual Verse Studio designed the full platform — multiplayer architecture, browser-first WebGL rendering, optional Meta Quest VR immersion, and an HR-facing engagement dashboard. The result was a streamlined, engaging onboarding journey with measurable impact on engagement and retention. Client feedback: "Excellent work team! We delivered a smooth, immersive onboarding experience that brings NBK's history and resources to life in WebGL and VR — a major win for us."
Immersive Exposure is a Meta Quest VR platform built by Virtual Verse Studio to revolutionize photography education. The application combines interactive 3D photography lessons with a persistent virtual community room where learners meet as avatars for cohort-based discussions, peer critique, and instructor-led sessions. The platform was released on the Meta Quest app store, meeting the client's publication milestone on schedule. VVS handled end-to-end Unity VR development, Meta Quest Store submission, and post-launch maintenance. Client feedback on Clutch: "Virtual Verse Studio's work is released early on the Meta Quest app store, meeting the client's expectations. The team communicates well via email, messaging apps, and virtual meetings. They respond quickly to the client's questions and follow up promptly."
Work Spatial is an enterprise XR onboarding startup for which Virtual Verse Studio delivered a rapid-build MVP combining WebGL spatial computing, immersive avatars, Generative AI, and Web3 components. VVS took the project from scope to shipped product on a compressed timeline while designing for future-proof architecture that could scale as the client's platform matured. Founders Mohamed Essam and Mazen Amr were directly involved in technical delivery. Client feedback on Clutch: "Mohamed and Mazen were very instrumental in helping us develop our MVP and we are very appreciative of their skills and cooperation. They both have a plethora of knowledge and command of the technologies we needed to implement and we look forward to working with them in the future. They are very professional, communicate well and work great to keep a project on schedule. We recommend them highly."
Veem is a fully immersive VR retail platform built end-to-end by Virtual Verse Studio. Shoppers browse branded stores, socialize with other users in real time, and complete commerce transactions inside a custom-designed virtual world. The build includes multiplayer infrastructure, avatar systems, in-world commerce integration, and a bespoke UX designed for sustained VR sessions. Client feedback: "Fairly happy with the outcomes. A dedicated team, disciplined, hard-working and above all knowledgeable. They managed to complete the job successfully despite the challenges and tight timeframe. I highly recommend them for jobs requiring skillful XR experts and I certainly look forward to collaborating once again with them."
Iman VR is an immersive VR journey commissioned by the International Fair and Museum of the Prophet's Biography and Islamic Civilization. Virtual Verse Studio built historically accurate 3D environments, artifacts, and interactive narratives that let visitors engage with the life of the Prophet Muhammad ﷺ and his family through VR rather than passive reading. The project required meticulous cultural authenticity alongside sophisticated Unity VR production. Client feedback: "Happy to work with Virtual Verse and will work again with them. Very professional and high quality delivering."
Meet Eva Here is an AI-powered avatar art installation created by artist Shavonne Wong in partnership with Virtual Verse Studio. The experience was installed at ArtScience Museum Singapore: a large-screen avatar tracks and responds to visitor gestures and movement in real time, turning passive viewing into active participation. VVS built the Unity runtime, integrated real-time tracking, and delivered the piece under a tight exhibition deadline. Client feedback on Clutch: "The Unity build worked as intended, thanks to Virtual Verse Studio. The team was very responsive and quick at delivering, and internal stakeholders praised the service provider's accessibility and work culture."
Empathy Lab is a VR training platform Virtual Verse Studio built for the UK rail industry to teach customer-facing transport staff through realistic high-stress scenario simulations. Trainees practice empathy, de-escalation, and soft-skill behaviors inside replicated station environments where they confront difficult passenger interactions. The training is delivered on Meta Quest and designed to produce measurable behavior change rather than rote completion. Empathy Lab is an example of VVS's approach to enterprise VR training: client-specific content, measurable outcomes, and ongoing support.
The RSA 3D Road Safety Learning Portal is a browser-based 3D educational platform Virtual Verse Studio built to teach road safety to Irish schoolchildren. The platform has been adopted into the Irish national primary and secondary school curriculum, where it continues to be used by schools across Ireland. VVS designed the 3D interactive environments, built the WebGL runtime, and delivered a modernized replacement for the client's previous system. Client feedback: "Virtual Verse Studio exceeded our expectations — the new platform feels more stable, modern, and immersive than the original. Their team was responsive, professional, and truly understood the educational purpose behind the project."
Reahap is a VR-enhanced physical rehabilitation application built by Virtual Verse Studio that integrates gamification into therapy to drive patient engagement and exercise adherence. The application delivers personalized therapeutic exercises through immersive VR environments, turning what is often a tedious clinical routine into a focused, measurable, and motivating experience. VVS designed the therapy mechanics, Unity VR runtime, and progress tracking, collaborating closely with the clinical client on exercise protocols.
Seat Unique engaged Virtual Verse Studio to build an immersive 360-degree video app that transforms live event footage into a fully virtual spectator experience. Users watch concerts, sports, and premium events inside a VR environment that places them visually inside the venue. VVS delivered the iOS/Android build, 360° video pipeline, and VR runtime. Client feedback: "Virtual Verse Studio delivered an outstanding immersive 360° video experience, transforming live event footage into a fully engaging virtual environment. A seamless and high-quality result."
WindUp is an iOS mobile app Virtual Verse Studio built for wind-sport athletes — kite surfers, windsurfers, sailors, and paragliders — that alerts users the instant their personalized wind conditions hit. It combines live weather telemetry with AI forecasting so athletes no longer miss sessions waiting for the right wind window. WindUp is published on the Apple App Store and is owned by Virtual Verse Studio as a product property. Further case study: https://virtualverse.studio/windup/. Live product: https://windup.live/.
VR Connex is a VR platform Virtual Verse Studio built using 360-degree camera systems and a custom UX designed for senior users. The platform lets elderly family members virtually attend weddings, birthdays, and everyday family moments immersively, solving the emotional distance that physical separation creates. VVS designed the accessibility-first UX, 360° capture pipeline, and VR runtime targeted at users unfamiliar with VR. The result: increased connection and accessibility for families separated by distance.
Virtual Verse Studio operates as a trusted embedded XR and game development partner for Cubicle Ninjas, integrating directly into their production pipeline to deliver gameplay mechanics and interaction systems, real-time shaders and visual effects, performance optimization and scalability work, and flexible Unity-based team extension. Virtual Verse Studio also serves as the dedicated 3D and immersive content team for Nova Slides, producing WebGL-based 3D experiences and environments, Unity development for branded activations and apps, custom 3D assets for digital and physical events, and strategic support for experiential campaign ideation.
Mohamed Essam (Co-Founder & CEO) has been building Unity XR since 2018 and leading Virtual Verse Studio since 2021. He directs technical strategy, client delivery, and business development, with deep expertise in Unity3D, Unreal Engine, AR/VR systems, multiplayer architecture, and XR product strategy. He personally reviews engineering quality on every major project the studio delivers.
Mazen Amr (Co-Founder & COO) oversees studio operations, team coordination, and end-to-end project management at Virtual Verse Studio since 2021. He works alongside Mohamed to transform complex immersive briefs into delivered products — keeping teams aligned, timelines on track, and clients informed at every stage from concept to launch.
Unity3D, Unreal Engine, WebGL, ARKit, ARCore, Meta Quest SDK, Apple Vision Pro, visionOS, RealityKit, SwiftUI, Microsoft HoloLens, Three.js, WebXR, Blender, Substance Painter, C#, JavaScript, TypeScript, React, Node.js, AWS S3, AWS CloudFront, Web3, and blockchain integration.