Enterprise onboarding worlds
Browser-based 3D onboarding environments — a rich immersive experience with nothing for IT to install. NBK Virtugate, for the National Bank of Kuwait, ships this pattern: WebGL primary, VR optional.
We're a Unity WebGL development company shipping real-time 3D that runs in any modern browser — enterprise onboarding, interactive product demos, and immersive brand platforms. No install, no plugin, full 3D. This very website is a Unity WebGL build.
Work Spatial — a WebGL + AI + Web3 MVP, running entirely in the browser
Unity WebGL wins when you need real-time 3D, cross-platform reach, and no-install friction. We've shipped it for banks, startups, and government-adjacent education programs.
Browser-based 3D onboarding environments — a rich immersive experience with nothing for IT to install. NBK Virtugate, for the National Bank of Kuwait, ships this pattern: WebGL primary, VR optional.
Real-time 3D configurators and demo experiences for retail, industrial, and technical product sites. Prospects explore the product in 3D before they ever talk to sales.
3D learning environments for schools, universities, and training organisations. Our RSA project is a 3D road-safety portal adopted into the Irish national primary and secondary school curriculum.
Rapid-delivery WebGL MVPs for startups building XR, metaverse, or spatial products. Work Spatial shipped as a WebGL MVP combining spatial computing, generative AI, and Web3 — on an aggressive timeline.
Immersive marketing sites that replace the standard landing page with a navigable 3D experience. Unity WebGL gives you console-grade visuals in a browser tab.
Unity WebGL engineers working inside your pipeline. We provide this model for Cubicle Ninjas and Nova Slides today — the same approach is available to your studio or product team under NDA.
NBK Virtugate is our flagship Unity WebGL project — a gamified 3D onboarding world for the National Bank of Kuwait, with VR as an optional layer on top.
National Bank of Kuwait
A gamified Unity WebGL environment that replaced slide-deck orientation with an explorable virtual bank — WebGL primary, VR optional, delivered on CloudFront.
Work Spatial
A browser-native MVP combining spatial avatars, generative AI, and Web3 ownership primitives — Unity 6 WebGL, brotli-compressed, shipped on a compressed timeline.
Unity WebGL builds are large by default — tens of megabytes — which hurts first load. We engineer for acceptable load times and near-instant return visits.
WebAssembly and data files are brotli-compressed at the edge, cutting first-load wire weight to a typical 15–30 MB instead of the raw build size.
Assets stream on demand rather than front-loading everything, so the scene becomes interactive sooner and large worlds stay responsive.
Builds ship from AWS S3 + CloudFront with content-hash, long-TTL caching — returning visits load near-instantly from the browser cache.
Mobile browsers have memory limits and slower WASM compilation, so mobile builds use lower poly counts, aggressive LOD, simpler shaders, and reduced texture sizes — desktop-first where graphics are heavy.
A predictable, milestone-based path that de-risks performance early — before you commit to a full build.
A free 30-minute scoping call covering use case, performance targets, device support, and deployment environment.
A fixed-fee or milestone-based proposal within one week — including Unity version, asset budget, and hosting recommendations.
A navigable WebGL prototype in 2 weeks — validating load time, frame rate, and tracking on your target devices before we commit to a full build.
Agile bi-weekly cycles, with each build deployed to staging for your review on real browsers and real devices.
CDN deployment on AWS S3 + CloudFront (or your preferred host), brotli compression, cache-control configuration, and lifetime technical support.
Book a free 30-minute scoping call. We'll tell you honestly what your WebGL build takes to ship — timeline, budget range, and the right performance plan.