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Android XR · Samsung Galaxy XR

Android XR development, built by spatial natives.

We’re an Android XR development company and Samsung Galaxy XR app studio building enterprise pilots, training tools, and made-for-XR apps with the Jetpack XR SDK, Unity 6, and ARCore — backed by a 20+ person XR delivery team.

★★★★☆ 4.5 on Clutch · 50+ projects · 20+ clients · since 2021

What we build

Spatial apps for the Android XR era.

Galaxy XR enterprise pilots

Spatial-computing pilot programs that validate Samsung Galaxy XR use cases for training, collaboration, and design review — built so your team can put ROI in front of stakeholders.

Spatial training & simulation

Android XR training apps that lean on passthrough mixed reality, eye tracking, and precise hand tracking via ARCore for Jetpack XR — for high-value scenarios where fidelity justifies the hardware.

Android app → XR adaptation

Spatialize an existing Android app for the headset with Jetpack Compose for XR — adding spatial panels, depth, and 3D content with Jetpack SceneCore instead of rebuilding from scratch.

Immersive & enterprise XR apps

Bespoke made-for-XR experiences across training, collaboration, education, and brand — handled end to end from concept through Play Store submission.

Unity → Android XR builds

We bring existing Unity XR apps to Android XR with the XR Interaction Toolkit, AR Foundation, and the OpenXR Plugin — keeping your codebase while tapping Android XR-native features where they add value.

Proof-of-concept sprints

4–6 week PoC sprints for teams who need a working Android XR prototype to pitch internal stakeholders. Fixed scope, fixed fee, shipping code at the end.

We’re an Android XR development company and Samsung Galaxy XR app studio building enterprise pilots, training tools, and made-for-XR apps with the Jetpack XR SDK, Unity 6, and ARCore — backed by a 20+ person XR delivery team.

Android XR is Google’s new XR operating system — built with Samsung and Qualcomm and deeply integrated with Gemini AI. We bring proven Unity XR and spatial UX discipline to every Galaxy XR build.

Samsung Galaxy XR, codenamed Project Moohan, is the first Android XR device — it launched in October 2025 at $1,799 on a Snapdragon XR2+ Gen 2. We build made-for-XR native apps with the Jetpack XR SDK and Unity 6, and we can also bring standard Android apps to the headset, since Android XR runs the full Android app catalogue alongside immersive XR experiences.

We choose the right tool per project — tight platform integration with the Jetpack XR SDK and Gemini, or multi-platform reach with Unity 6 and OpenXR. A PoC-first path validates the use case before you commit to full production — tested on real Samsung Galaxy XR hardware, not in simulation.

Why us for Android XR

Android XR apps that feel right are hard.

ArchViz Walkthrough · NBK Virtugate · Work Spatial

Android XR apps that feel right are hard

Pointer-based interaction from phone and desktop breaks in spatial computing. You need designers and engineers who have already shipped UX for headsets — not an Android shop adapting flat-screen patterns. Virtual Verse Studio has shipped XR on Meta Quest, HoloLens, and the browser across 50+ immersive projects since 2021 — using Unity, ARCore, OpenXR, and Android. Our ArchViz Walkthrough already runs on Android-based Pico headsets from a single WebXR build, and foundational work like NBK Virtugate and Work Spatial translates directly into the instincts Samsung Galaxy XR apps need — gaze, pinch, passthrough, and spatial layout that feels native rather than ported.

Work Spatial — spatial UX + generative AI, the same instincts we bring to Android XR.
See the work →
How a pilot runs

From scoping call to on-device build.

  1. Discovery call

    A free 30-minute conversation on your Android XR use case, target audience, and whether the Jetpack XR SDK or Unity 6 fits best.

  2. Scope & proposal

    A fixed-fee or milestone proposal within a week — platform choice, Play Store submission plan, and a clear pilot deliverable.

  3. Spatial UX design

    Native Android XR UX — gaze and pinch interaction, spatial panels, Material Design for XR layout — delivered in 2–3 weeks.

  4. Build & review sprints

    Agile bi-weekly sprints with builds you review on Samsung Galaxy XR hardware. On-device feedback drives the next iteration.

  5. Launch & support

    Play Store submission, internal distribution for pilot groups, and lifetime technical support as Android XR matures.

Stack · platforms & tools

The technology behind it

  • Jetpack XR SDK
  • Jetpack Compose for XR
  • Unity 6
  • Jetpack SceneCore
  • ARCore
  • OpenXR
  • Android Studio
  • Kotlin
  • Material Design for XR
  • glTF assets
  • Gemini
  • Samsung Galaxy XR
Trusted by enterprises, institutions & studios
  • National Bank of Kuwait
  • Meta
  • Road Safety Authority Ireland
  • Cubicle Ninjas
  • Nova Slides
  • Seat Unique
  • Immersive Exposure
  • Work Spatial
  • Veem
FAQ · questions

What XR buyers ask us

Do you build Android XR apps for enterprise?
Yes. We provide end-to-end Android XR development for enterprises — from a 4–6 week proof-of-concept sprint through full production on Samsung Galaxy XR. As an Android XR development company we cover spatial UX design, native engineering with the Jetpack XR SDK and Jetpack Compose for XR, and Unity 6 builds under one roof. Android XR is built on Android, ARCore, and OpenXR — the exact stack we have shipped XR on since 2021.
Can you build for Samsung Galaxy XR (Project Moohan)?
Yes. Samsung Galaxy XR, codenamed Project Moohan, is the first Android XR device — it launched in October 2025 at $1,799 on a Snapdragon XR2+ Gen 2. We build made-for-XR native apps with the Jetpack XR SDK and Unity 6, and we can also bring standard Android apps to the headset, since Android XR runs the full Android app catalogue alongside immersive XR experiences.
Should we use the Jetpack XR SDK or Unity for Android XR?
The Jetpack XR SDK (Jetpack Compose for XR, Material Design for XR, Jetpack SceneCore, and ARCore for Jetpack XR) wins when your app is Android XR-first and you want the tightest Kotlin and Gemini integration. Unity 6 (XR Interaction Toolkit, AR Foundation, OpenXR Plugin) wins when you have an existing Unity codebase or need multi-platform delivery across Quest and Android XR. Android XR supports OpenXR 1.1, so we can also build on OpenXR, Godot, Unreal, or WebXR. We evaluate per project and recommend the right tool.
Can you adapt our existing Android app for Android XR?
Yes. Android XR devices run standard Android apps as-is, so your app already works on Samsung Galaxy XR. To make it feel native to the headset we spatialize it with Jetpack Compose for XR — adding spatial panels, depth, and 3D content with Jetpack SceneCore — rather than rebuilding from scratch. We scope which screens benefit most from spatialization and start there.
How much does Android XR development cost?
Android XR development cost depends on whether you are spatializing an existing Android app or building a made-for-XR app from scratch. Enterprise PoCs range from mid-five figures for focused single-use-case pilots to six figures for multi-feature spatial applications. We recommend scoping a 4–6 week PoC sprint first to validate the use case before committing to full production.
Is it too early to invest in Android XR?
Android XR was announced in December 2024 and the first device shipped in October 2025, so the platform is genuinely new — which is exactly why early movers gain an advantage. A 4–6 week PoC lets you validate a use case and build internal expertise at low cost while the ecosystem matures, instead of starting cold once competitors are already shipping. Because Android XR is built on Android, ARCore, and OpenXR, the work you fund now transfers to the wider Android and XR ecosystem.
What’s your experience if Android XR is brand new?
Android XR is new, but its stack is not. Virtual Verse Studio has shipped XR on Meta Quest, HoloLens, and the browser across 50+ immersive projects since 2021 using Unity, ARCore, OpenXR, and Android. Android XR is built on those same foundations — Unity 6, ARCore, OpenXR 1.1, and Android — so our existing expertise transfers directly. We are ready to build for Android XR today.
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Let’s scope your project.

Tell us about your world — we’ll scope it, design it, and deliver it end to end. Honest timeline, budget range, and the right platform.