Scroll
All services
3D configurators · Three.js · WebGL

3D websites and product configurators.

Let buyers explore products, compare options or tour a space in their browser. We build custom 3D websites with Three.js and WebGL.

★★★★☆ 4.5 on Clutch · 50+ projects · 20+ clients · since 2021

What we build

3D websites, configurators and virtual tours.

Immersive marketing sites

Interactive brand websites with navigable 3D scenes and server-rendered content. Plan the product message, navigation and enquiry path alongside the visual experience.

3D e-commerce storefronts

Interactive product showcases and range explorers, with a separately scoped enquiry, quote or checkout integration. Goldhorn demonstrates the presentation layer with example enquiry links.

Product configurators

Real-time material, colour and option configurators for furniture, fashion, industrial products and fit-outs — customers see exactly what they’re buying before they buy it.

Virtual tours & walkthroughs

Real-time spaces for real estate, venues, showrooms and museums — guided or free-roam cameras, live lighting moods, shareable as a plain URL. See the ArchViz Walkthrough.

WebXR experiences

AR or VR modes scoped for agreed devices and browsers. Define the supported interactions and test matrix, and keep a browser fallback available when immersive access is unsupported.

Performance engineering

Profile load time, responsiveness and memory on agreed target devices. Use model and texture compression, lazy loading and simpler scenes where measurements call for them.

Virtual Verse Studio builds custom 3D websites, product configurators and virtual tours with Three.js, React Three Fiber and WebGL. We combine interactive scenes with standard web content so visitors can read, navigate and enquire while exploring the experience. Performance targets depend on the scene, assets and devices your audience uses.

Explore Goldhorn, our 3D storefront demo, and the ArchViz Walkthrough, an interactive architectural visualization. These demonstrate two different briefs: helping customers explore a product range and helping people understand a space. Browser and headset support is tested against the devices agreed for each project.

What to plan for a commercial 3D website

  • Zero friction — no install, no plugin, no app store — a link is the whole funnel. Share it in a WhatsApp chat, a pitch deck, or a QR code on packaging.
  • Light and fast — Set an asset budget for models, textures and video. Test the first visit on target devices; the scene and its media often matter more than the rendering library.
  • Readable content — keep essential product copy and native links in server-rendered HTML alongside the 3D scene. Check indexing and performance separately.
  • Agreed WebXR support — scope any AR or VR mode against named devices and browsers, with a usable browser fallback when an immersive mode is unavailable.

Bring these five inputs to a configurator brief.

Start with one product and the path its selected options must take. These inputs let us scope the model, rules and sales handoff together:

  • One representative product — share available CAD, a 3D model or reference photos. Mark the parts, materials and dimensions buyers can change.
  • Valid and invalid combinations — list the allowed choices and at least one combination you cannot manufacture or sell. Name who approves the rules.
  • Price authority and buying path — identify the system that validates the price and whether the next step is a reviewed quote or checkout.
  • The selected specification — show what sales or the order system must receive: product and option identifiers, dimensions and any required notes.
  • Target phones, browsers and fallback — name the devices and browsers to test, and how buyers can still choose options or enquire if the 3D scene cannot load.
Download the blank one-product brief (Markdown) →Download the options and rules worksheet (CSV) →

A hypothetical one-chair pilot.

For example, a pilot could let a buyer choose a chair frame, upholstery and feet. Agree one invalid combination, such as an upholstery that is unavailable with a particular frame, and check that the interface rejects it with a useful explanation.

Then send a valid selection to the agreed quote or cart workflow. Confirm that the same option identifiers reach the sales record or order, and that the price is validated by the approved pricing source. Use these proposed checks to agree pilot acceptance before expanding the catalogue.

See what drives a configurator development budget →

Bring the completed brief and your current sales workflow. We can identify the asset work, integrations and tests the first product needs.

Discuss your product configurator brief →

Custom Three.js or Unity WebGL?

Both live under one roof here. Choose web-native Three.js for immersive sites, storefronts, configurators and tours where load time and SEO matter most. Choose Unity WebGL when you need engine-grade capability in the browser — complex game logic, multiplayer, or an existing Unity codebase.

Unity WebGL development (the engine sibling) →

Book a free 30-minute scoping call. We’ll tell you honestly what your 3D web experience takes to ship — timeline, budget range, and the right performance plan for the devices your audience actually uses.

Selected 3D web work

An internal storefront demo

Virtual Verse Studio · internal demo

Goldhorn — a 3D storefront presentation demo

Goldhorn is our internal storefront demo: 3D product presentation, six browsable ranges and example WhatsApp enquiry links. Explore it as a starting point for your own product experience.

See the work →
How we work

From scoping call to lifetime support

  1. Discovery call

    A free 30-minute scoping call covering the experience you want, the devices your audience uses, and the content that must stay crawlable.

  2. Scope & proposal

    A fixed-fee or milestone-based proposal within one week — including the performance budget, asset pipeline, and hosting recommendation.

  3. Prototype

    A navigable 3D prototype in 1–2 weeks — validating look, feel, frame rate and load time on real phones before we commit to the full build.

  4. Build & review sprints

    Agile bi-weekly cycles with every build on a staging URL — you review the real experience on your own devices, not screenshots.

  5. Launch & lifetime support

    Edge deployment with compressed, cache-friendly assets, analytics wiring, and lifetime technical support.

Stack · platforms & tools

The technology behind it

  • Three.js
  • React Three Fiber
  • WebGL 2.0
  • WebXR
  • Next.js & React
  • TypeScript
  • GLSL shaders
  • GSAP
  • Draco & KTX2 compression
  • glTF pipeline
  • Blender
  • Core Web Vitals budgets
Trusted by enterprises, institutions & studios
  • National Bank of Kuwait
  • Meta
  • Road Safety Authority Ireland
  • Cubicle Ninjas
  • Nova Slides
  • Seat Unique
  • Immersive Exposure
  • Work Spatial
  • Veem
FAQ · questions

What XR buyers ask us

How much does a 3D website cost?
A focused immersive experience — a 3D hero, a product showcase, a single-scene tour — typically starts in the low-to-mid five figures. Full immersive storefronts and multi-scene worlds with configurators or WebXR reach the mid-five to six-figure range. Every scope is fixed-fee or milestone-based, and we’ll give you a straight number after one scoping call.
How long does a 3D web project take?
A single-scene immersive page ships in 3–6 weeks. Storefronts and walkthrough experiences typically take 6–12 weeks. We always start with a 1–2 week prototype so you see the real experience on real devices before committing to the full build.
Three.js or Unity WebGL — which do I need?
Three.js is a useful starting point for a website, product configurator or tour that needs to integrate with web content. Unity WebGL can fit an existing Unity application or a simulation with substantial game logic. Compare the required interactions, asset size, target devices and maintenance needs before choosing.
Will a 3D website hurt my SEO or Core Web Vitals?
A heavy 3D experience can slow a site. We keep essential copy and links in server-rendered HTML and scope asset budgets, loading priorities and device testing alongside the scene. Indexability and performance are separate checks; neither guarantees search rankings.
Does it work on phones?
Mobile support is part of the project scope. We agree the browsers and devices to test, design touch interactions and reduce scene complexity where needed. A fallback should keep the product information and enquiry path available when a device cannot run the full scene.
Can you add a 3D section to our existing website?
Yes. A Three.js experience can mount inside any modern stack — Next.js, React, Vue, or plain pages — as a hero section, a product viewer, or an embedded configurator. You don’t need to rebuild your site to add a dimension to it.
Explore more

Other service lines

Let’s scope your project.

Share your project brief, target users and timing. We can help define the deliverables, platform and budget.