Enterprise Vision Pro pilots
Spatial-computing pilot programs that validate Vision Pro use cases for training, collaboration, and design review — built so your team can put ROI in front of stakeholders.
We're an Apple Vision Pro development company building enterprise pilots, training tools, and bespoke spatial apps with RealityKit, SwiftUI, and Unity PolySpatial — backed by a 20+ person XR delivery team.
Work Spatial — spatial UX + generative AI, the same instincts we bring to visionOS
Pointer-based interaction from phone and desktop breaks in spatial computing. You need designers and engineers who have already shipped UX for headsets — not an iOS shop adapting flat-screen patterns.
Virtual Verse Studio has shipped XR on Meta Quest, HoloLens, and the browser across 50+ immersive projects since 2021. Foundational work like NBK Virtugate, Meet Eva Here, and Work Spatial translates directly into the instincts visionOS apps need — gaze, pinch, passthrough, and attention-aware layout that feels native rather than ported.
Apple Vision Pro is a new platform category — spatial computing that blends the virtual and the real. We bring proven Unity XR and spatial UX discipline to every visionOS build.
Spatial-computing pilot programs that validate Vision Pro use cases for training, collaboration, and design review — built so your team can put ROI in front of stakeholders.
visionOS training apps that lean on passthrough mixed reality, eye tracking, and precise hand tracking — for high-value scenarios where fidelity justifies the hardware.
Review CAD models, architectural designs, and product prototypes at full scale in your actual space — for architecture, product design, and engineering teams.
Bespoke Vision Pro experiences across entertainment, education, wellness, and brand — handled end to end from concept through App Store submission.
We port existing Unity XR apps to Vision Pro with Unity PolySpatial — keeping your codebase while tapping visionOS-native features where they add value.
4–6 week PoC sprints for teams who need a working Vision Pro prototype to pitch internal stakeholders. Fixed scope, fixed fee, shipping code at the end.
We choose the right tool per project — tight platform integration with RealityKit and SwiftUI, or multi-platform reach with Unity PolySpatial.
A PoC-first path that validates the use case before you commit to full production — tested on real Vision Pro hardware, not in simulation.
A free 30-minute conversation on your Vision Pro use case, target audience, and whether native visionOS or Unity PolySpatial fits best.
A fixed-fee or milestone proposal within a week — platform choice, App Store submission plan, and a clear pilot deliverable.
Native visionOS UX — gaze and pinch interaction, passthrough layout, attention-aware content placement — delivered in 2–3 weeks.
Agile bi-weekly sprints with builds you review on Vision Pro hardware. On-device feedback drives the next iteration.
App Store submission, TestFlight and Apple Business Manager distribution for pilot groups, and lifetime technical support as visionOS matures.
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Yes. We provide end-to-end Apple Vision Pro development services for enterprises — from a 4–6 week proof-of-concept sprint through full visionOS production, App Store submission, and TestFlight or Apple Business Manager distribution. As an Apple Vision Pro development company we cover spatial UX design, native RealityKit and SwiftUI engineering, and Unity PolySpatial ports under one roof.
Choose an Apple Vision Pro development agency with real spatial-computing UX experience, not an iOS shop adapting flat-screen patterns. Look for shipped XR work on Meta Quest or HoloLens, fluency in both native visionOS (RealityKit, SwiftUI) and Unity PolySpatial, on-device testing on real Vision Pro hardware, and a PoC-first process. Virtual Verse Studio has shipped XR on Meta Quest, HoloLens, and the browser across 50+ immersive projects since 2021.
Vision Pro development typically costs more than equivalent iOS work because of spatial UX complexity and the need for on-device testing. Enterprise PoCs range from mid-five figures for focused single-use-case pilots to six figures for multi-feature spatial applications. We recommend scoping a 4–6 week PoC sprint first to validate the use case before committing to full production.
Native SwiftUI + RealityKit wins when you want the tightest integration with visionOS platform features — eye tracking, hand tracking, window management, attention-aware UI — and your app is Vision Pro-first. Unity PolySpatial wins when you have an existing Unity codebase or need multi-platform delivery (Quest + Vision Pro). We evaluate per project and recommend the right tool.
High-fidelity training simulations where spatial precision matters, design review for architecture and product engineering, remote collaboration with 3D visual context, and industrial knowledge work that benefits from multiple virtual monitors. Vision Pro's hardware cost still limits deployment scale — we help enterprise teams identify the narrow set of use cases where ROI justifies the per-device cost.
Yes, using Unity PolySpatial. We evaluate your existing codebase and identify what translates directly, what needs visionOS-specific rework (interaction patterns, rendering pipeline), and whether a hybrid native/Unity approach makes sense. Most Unity XR apps built for Meta Quest can reach a testable visionOS build in 4–8 weeks.
Yes. We configure Apple Business Manager and TestFlight distribution so your enterprise pilot group gets the build on their Vision Pro devices. We also handle internal enterprise distribution where required.
Every project we deliver includes lifetime technical support. visionOS is a rapidly evolving platform — we handle OS version compatibility, new API adoption, and feature expansions as Apple releases updates.
Book a free 30-minute call and we'll scope your visionOS pilot or production build — honest timeline, budget range, and the right platform.