Enterprise Vision Pro pilots
Spatial-computing pilot programs that validate Vision Pro use cases for training, collaboration, and design review — built so your team can put ROI in front of stakeholders.
We're an Apple Vision Pro development company and agency building visionOS apps — enterprise pilots, training tools, and bespoke spatial apps with RealityKit, SwiftUI, and Unity PolySpatial — backed by a 20+ person XR delivery team.
★★★★☆ 4.5 on Clutch · 50+ projects · 20+ clients · since 2021
Spatial-computing pilot programs that validate Vision Pro use cases for training, collaboration, and design review — built so your team can put ROI in front of stakeholders.
visionOS training apps that lean on passthrough mixed reality, eye tracking, and precise hand tracking — for high-value scenarios where fidelity justifies the hardware.
Review CAD models, architectural designs, and product prototypes at full scale in your actual space — for architecture, product design, and engineering teams.
Bespoke Vision Pro experiences across entertainment, education, wellness, and brand — handled end to end from concept through App Store submission.
We port existing Unity XR apps to Vision Pro with Unity PolySpatial — keeping your codebase while tapping visionOS-native features where they add value.
4–6 week PoC sprints for teams who need a working Vision Pro prototype to pitch internal stakeholders. Fixed scope, fixed fee, shipping code at the end.
Pointer-based interaction from phone and desktop breaks in spatial computing. You need designers and engineers who have already shipped UX for headsets — not an iOS shop adapting flat-screen patterns.
Virtual Verse Studio has shipped XR on Meta Quest, HoloLens, and the browser across 50+ immersive projects since 2021. Foundational work like NBK Virtugate, Meet Eva Here, and Work Spatial translates directly into the instincts visionOS apps need — gaze, pinch, passthrough, and attention-aware layout that feels native rather than ported.
Apple Vision Pro is a new platform category — spatial computing that blends the virtual and the real. We bring proven Unity XR and spatial UX discipline to every visionOS build.
We choose the right tool per project — tight platform integration with RealityKit and SwiftUI, or multi-platform reach with Unity PolySpatial.
ArchViz Walkthrough · NBK Virtugate · Meet Eva Here
Our ArchViz Walkthrough — a real-time architectural visualization with live material swaps and sunset/night lighting — runs in full immersion on Apple Vision Pro today, tested alongside Meta Quest and Pico from a single WebXR build. Behind it sits the same foundation as NBK Virtugate and Meet Eva Here: 50+ immersive projects since 2021, and the spatial instincts visionOS apps need — gaze, pinch, passthrough, and attention-aware layout that feels native rather than ported.
“One URL, every headset — the ArchViz Walkthrough steps from the browser into Vision Pro immersion.”See the work →
A free 30-minute conversation on your Vision Pro use case, target audience, and whether native visionOS or Unity PolySpatial fits best.
A fixed-fee or milestone proposal within a week — platform choice, App Store submission plan, and a clear pilot deliverable.
Native visionOS UX — gaze and pinch interaction, passthrough layout, attention-aware content placement — delivered in 2–3 weeks.
Agile bi-weekly sprints with builds you review on Vision Pro hardware. On-device feedback drives the next iteration.
App Store submission, TestFlight and Apple Business Manager distribution for pilot groups, and lifetime technical support as visionOS matures.
Tell us about your world — we’ll scope it, design it, and deliver it end to end. Honest timeline, budget range, and the right platform.