ARKit · ARCore · WebAR

AR that works in the real world.

We build augmented reality on iOS, Android and the web — from ARKit and ARCore apps to no-install WebAR and large-format installations. Shipped across museums, retail and enterprise brands.

Clutch ★★★★☆ 4.5 on Clutch 50+ projects · 20+ clients · iOS, Android & web
Meet Eva Here — a real-time AR avatar installation at ArtScience Museum Singapore

Meet Eva Here — a gesture-tracked AR avatar at ArtScience Museum Singapore

50+
Projects delivered
20+
Clients served
iOS & Android
Native AR
WebAR
No-app AR
What we build

Augmented reality, matched to the use case

Every AR project is scoped around a measurable outcome — not just a 3D model floating in space. We pick the right tracking, platform and SDK for the job.

Retail & product try-on

AR product visualization for e-commerce and in-store retail. Shoppers see products at true scale in their own space — higher conversion, fewer returns. Native ARKit/ARCore or WebAR for no-install try-on.

Museum & cultural AR

Interactive AR and mixed-media installations for museums and cultural spaces. Our Meet Eva Here installation for ArtScience Museum Singapore tracks visitor gestures in real time to drive an AI avatar.

Brand activations & campaigns

AR social filters, WebAR landing pages and branded marker-based experiences for experiential marketing. Designed to drive shareability, dwell time and measurable campaign ROI.

WebAR — no app required

Scan a QR code or tap a link and the experience loads straight in Safari or Chrome. Maximum reach, zero install friction — the right call for high-volume marketing and retail try-on.

Location-based AR

Geolocated AR experiences for tourism, events and outdoor activations. GPS-triggered overlays that turn physical places into interactive, explorable experiences.

Enterprise & field-service AR

AR remote assistance, field-service overlays and training apps for industrial teams. Integrates with your existing asset-management and knowledge-base systems.


Case study · ArtScience Museum Singapore

Meet Eva Here — an AR avatar that reacts to the room

Artist Shavonne Wong and ArtScience Museum Singapore wanted to turn a passive exhibit into a live, responsive experience — on a tight exhibition deadline. We built an AI-powered avatar on a large-format display that tracks visitor gesture and movement in real time, turning passive viewing into active participation.

Museum & cultural Gesture tracking Unity real-time AI avatar

"The Unity build worked as intended, thanks to Virtual Verse Studio. The team was very responsive and quick at delivering."

The Meet Eva Here AI avatar installation at ArtScience Museum Singapore
How we choose

WebAR or native ARKit/ARCore?

There's no single right answer — only the right answer for your goal. Here's how we decide.

Choose WebAR when reach matters most

No app install, works on most recent phones, and low-friction to share. Ideal for marketing campaigns, retail product try-ons, and anything that needs to reach a wide audience instantly via a QR code or link.

Choose native AR when fidelity matters most

Best-in-class tracking, occlusion, lighting estimation and persistent anchors. The right call for museum installations, training tools and flagship brand experiences where quality is the whole point.


How we ship

From scoping call to App Store in five steps

A predictable, fixed-fee or milestone-based path — with deployable builds on your own devices throughout.

Discovery call

Free 30-minute scoping conversation covering use case, deployment target (native iOS/Android, WebAR or installation), and timeline.

Scope & proposal

Fixed-fee or milestone proposal within one week, including SDK choice (ARKit, ARCore, WebAR) and device-support strategy.

UX & prototype

A navigable AR prototype on your target device in 2–3 weeks. Test marker detection, tracking stability and interaction flow before full build.

Build & review

Agile bi-weekly sprints with deployable builds on your devices every two weeks — so there are no surprises at the end.

Launch & support

App Store / Play Store submission, WebAR deployment, and lifetime technical support on every project.

Technology

The AR stack we build on

We select the right combination of SDKs and tracking per project — native, web, or both.

Apple ARKit Google ARCore WebXR / WebAR Unity AR Foundation Three.js Model Viewer RealityKit iOS (Swift) Android (Kotlin) Blender & glTF Image tracking Plane detection Occlusion & lighting

FAQ

Frequently asked questions

How much does AR app development cost?
AR app development ranges from five-figure WebAR experiences to six-figure enterprise AR platforms. A marker-based WebAR campaign can ship in 4–8 weeks; a full native ARKit/ARCore application with backend integration takes 3–5 months. Scope drives cost — number of AR scenes, 3D asset quality, and backend integration complexity are the biggest levers.
WebAR vs native ARKit/ARCore — which should we choose?
WebAR (browser-based) wins when reach matters more than fidelity: no app install, works on most recent phones, low-friction for marketing campaigns and retail product try-ons. Native AR (ARKit or ARCore app) wins when you need best-in-class tracking, occlusion, lighting estimation, or persistent AR — typical for museum installations, training tools, or flagship brand experiences.
Can AR work without an app install?
Yes, using WebAR. The user scans a QR code or taps a link, and the AR experience loads directly in Safari or Chrome — no install required. Reach is higher but some advanced features (occlusion, persistent anchors) are more limited than native.
What kinds of AR tracking do you support?
Marker-based (image or logo detection), markerless plane detection, face tracking (for try-on and social filters), body tracking, object detection, geolocation-based AR, and SLAM-based persistent AR. We select the right combination per project.
Can you integrate AR with our e-commerce platform?
Yes. We support integration with Shopify, WooCommerce, BigCommerce, and custom e-commerce backends for AR product visualization, try-on, and checkout-connected AR experiences.
Do you provide maintenance and content updates after launch?
Every project we deliver includes lifetime technical support. Optional retainers cover new 3D asset additions, iOS/Android version compatibility, and feature expansions as the AR SDKs evolve.

Ready to build your AR experience?

Book a free 30-minute scoping call and we'll recommend the right AR approach — WebAR or native — for your use case, timeline and budget.