Enterprise VR training

Custom VR training, built for behaviour change.

We build custom enterprise VR training — scenario simulations and full platforms for banking, transport, healthcare, and industrial L&D. Deployed on Meta Quest and designed for completion rates, behavioural change, and measurable learning ROI, not demo-day novelty.

Clutch ★★★★☆ 4.5 on Clutch 50+ projects · 20+ clients · shipped across 7+ countries
Empathy Lab VR training scenario for UK rail staff on Meta Quest

Empathy Lab — soft-skills VR training for the UK rail sector

50+
Projects delivered
20+
Enterprise clients
2021
Studio founded
7+
Countries shipped
What we build

VR training, built around a measurable outcome

From gamified onboarding at a major bank to soft-skills scenarios for a UK transport operator — every module is custom-built around a specific learning outcome, never a generic template.

Corporate onboarding VR

Gamified 3D WebGL and VR employee onboarding that replaces slide decks with interactive, avatar-driven experiences. We built NBK Virtugate for the National Bank of Kuwait on this exact pattern — measurable engagement, consistent delivery across offices, and HR-facing analytics.

Soft skills & empathy VR

Realistic high-stress scenario simulations that train customer-facing staff in de-escalation, empathy, and communication. Our Empathy Lab project for the UK rail sector lets transport workers practise difficult passenger interactions in safe, replayable VR environments.

Industrial & HSE training VR

Safety-first VR training for industrial and field-operations teams. Trainees practise hazardous procedures, equipment handling, and emergency protocols in environments where mistakes cost nothing — then transfer that muscle memory to the real site.

Healthcare training VR

VR simulations for medical, clinical, and patient-facing training. Designed collaboratively with clinical teams to match real protocols and procedures, with reporting integrated back into the client's LMS.

Education & curriculum VR

Interactive 3D and VR learning experiences for schools, universities, and training academies. Our RSA project is a 3D road-safety portal adopted into the Irish national primary and secondary school curriculum.

Post-launch support

Lifetime technical support and optional maintenance plans on every training project we deliver. As Meta Quest firmware, Unity LTS, and enterprise device management evolve, your training stays shipping.


"Putting staff through the VR scenarios changed the vocabulary we hear back in the control room. People describe passenger incidents differently afterwards — that's exactly the shift we were trying to train for."
Empathy Lab
UK rail sector · soft-skills VR training
LMS & analytics

Plugs into the reporting stack you already run

VR training only counts when L&D can see it. We export SCORM and xAPI for most enterprise platforms — and build in-scenario telemetry that measures behaviour, not just completion.

  • SCORM export
  • xAPI / Tin Can
  • Cornerstone
  • SuccessFactors
  • Moodle
  • Workday Learning
  • Custom API

In-scenario telemetry tracks time to decision, correct action sequences, gaze attention on critical elements, and completion rate — exported straight into your LMS.

Meta Quest VR training session with completion and behaviour data feeding an enterprise LMS
The business case

Why L&D teams choose custom VR over the classroom

The return on VR training is qualitative before it's quantitative — consistency, safety, and behaviour change that traditional methods struggle to reach.

Consistent every time

Every trainee gets the same high-quality scenario regardless of location, trainer, or shift — the consistency that's near-impossible to achieve across multiple sites with classroom role-play.

Practise without real-world risk

Staff rehearse hazardous procedures and high-stress interactions in environments where mistakes cost nothing, then carry that muscle memory to the live site or platform.

Measurable, not anecdotal

Behavioural telemetry turns "we ran the training" into evidence L&D can report on — completion, decision quality, and attention, exported to your existing analytics.

Scales across sites

Cohort-ready deployment rolls the same program out across depots, branches, and regions — Empathy Lab was built for exactly this multi-operator rollout.

Engagement that sticks

Immersive, first-person scenarios generate genuine emotional responses — the hallmark of training people actually remember, rather than passively click through.

Built to keep working

Lifetime technical support is standard, and Unity LTS, Meta Quest firmware, and MDM updates are covered — so the program you invest in keeps running year after year.


How we work

From scoping call to lifetime support

Every enterprise VR training engagement follows the same five stages. We ship, we iterate, we stay.

  1. Discovery call

    A free 30-minute scoping conversation. We map the training outcome you need, the audience, your existing LMS, device constraints, and rollout timeline. No NDA required at this stage.

  2. Proposal & scope

    Within one week you receive a detailed scope, timeline, and fixed-fee or milestone-based proposal — including device recommendations (Meta Quest 2, 3, Pro, or PC VR) and the LMS integration plan.

  3. UX & scenario design

    Two weeks of UX, storyboard, and scenario design. We co-design every learning scenario with your L&D or HSE team to match real-world procedures — nothing generic.

  4. Build & review sprints

    Agile development with bi-weekly client review checkpoints. You see builds on actual hardware and can steer course without end-of-project surprises.

  5. Launch & lifetime support

    QA, rollout to training devices, analytics configuration, and lifetime technical support. As Meta Quest firmware and Unity LTS update, your training keeps working.

Under the hood

The stack we build VR training on

  • Unity 6 LTS
  • Meta Quest 2 / 3 / Pro
  • PC VR / SteamVR
  • Apple Vision Pro
  • Meta Quest SDK
  • OpenXR
  • SCORM & xAPI
  • Custom LMS integration
  • Mobile device management
  • Multiplayer networking
  • C#
  • Blender & Substance Painter
Questions

Frequently asked questions

How much does enterprise VR training cost?

Custom enterprise VR training development typically falls in a mid-five-figure to mid-six-figure range depending on scope — number of scenarios, complexity of the 3D environments, LMS integrations, and device count. A single-scenario proof-of-concept can ship in 6–10 weeks; a multi-module training program with analytics integration takes 3–6 months. We scope every project fixed-fee or milestone-based so you know the cost before approving.

How long does a VR training build take?

Most enterprise VR training projects ship in 8 to 14 weeks from kickoff to first deployable build. Complex multi-scenario programs with LMS integration and custom analytics take longer. We can also deliver rapid MVPs in 4–6 weeks when a training pilot is needed for an internal business case.

Do you integrate with our existing LMS?

Yes. We support SCORM and xAPI export for most enterprise LMS platforms (Cornerstone, SuccessFactors, Moodle, Workday Learning, and others), and we can build custom API integrations when required. Training completion, score, and progress data flows back into your existing reporting stack.

What headsets do you recommend for enterprise VR rollout?

Meta Quest 3 is our default recommendation for most enterprise VR training: fully standalone, no PC required, hand-tracking, passthrough mixed reality, and straightforward MDM (Mobile Device Management) integration. Quest Pro for high-end facial expression or eye-tracking scenarios. PC VR (SteamVR) when training requires rendering fidelity a standalone headset cannot match.

Can VR training measure learning outcomes?

Yes — and this is where custom VR training wins over off-the-shelf products. We build in-scenario telemetry that tracks specific behavioral outcomes: time to decision, correct action sequences, gaze attention on critical elements, and scenario completion rate. This data exports to your LMS or analytics platform so L&D teams can measure behavior change, not just completion.

Do you provide content updates after launch?

Every project we deliver includes lifetime technical support as standard. Content updates, new scenarios, and annual refreshes are available on an optional retainer. Unity LTS upgrades, Meta Quest firmware changes, and MDM integration updates are covered so your training keeps working year after year.

Ready to scope your VR training program?

Book a free 30-minute call and we'll help you scope the right pilot or full rollout — honest timeline, budget range, and the right devices.