Corporate onboarding VR
Gamified 3D WebGL and VR employee onboarding that replaces slide decks with interactive, avatar-driven experiences. We built NBK Virtugate for the National Bank of Kuwait on this exact pattern — measurable engagement, consistent delivery across offices, and HR-facing analytics.
Soft skills & empathy VR
Realistic high-stress scenario simulations that train customer-facing staff in de-escalation, empathy, and communication. Our Empathy Lab project for the UK rail sector lets transport workers practise difficult passenger interactions in safe, replayable VR environments.
Industrial & HSE training VR
Safety-first VR training for industrial and field-operations teams. Trainees practise hazardous procedures, equipment handling, and emergency protocols in environments where mistakes cost nothing — then transfer that muscle memory to the real site.
Healthcare training VR
VR simulations for medical, clinical, and patient-facing training. Designed collaboratively with clinical teams to match real protocols and procedures, with reporting integrated back into the client’s LMS.
Education & curriculum VR
Interactive 3D and VR learning experiences for schools, universities, and training academies. Our RSA project is a 3D road-safety portal adopted into the Irish national primary and secondary school curriculum.
Post-launch support
Lifetime technical support and optional maintenance plans on every training project we deliver. As Meta Quest firmware, Unity LTS, and enterprise device management evolve, your training stays shipping.
From gamified onboarding at a major bank to soft-skills scenarios for a UK transport operator, every module is custom-built around a specific learning outcome, never a generic template. We build VR training around a measurable outcome — scenario simulations and full platforms for banking, transport, healthcare, and industrial L&D — deployed on Meta Quest and designed for completion rates, behavioural change, and measurable learning ROI, not demo-day novelty.
Two enterprise programs running today
Two enterprise programs are running today — empathy training for UK rail staff, and a published Meta Quest learning platform.
- Empathy Lab — Immerses transport staff in first-person, perspective-switching VR scenarios, built with training psychologists, that drop them into realistic station incidents and let them replay until mastered.
- Immersive Exposure — A published Meta Quest learning platform: interactive 3D lessons and an avatar community room — built from the ground up, certified, and released early on the official Meta Quest store.
LMS integration — SCORM, xAPI & behavioural telemetry
VR training only counts when L&D can see it. We export SCORM and xAPI for most enterprise platforms — and build in-scenario telemetry that measures behaviour, not just completion. It exports straight into your LMS, whether that’s Cornerstone, SuccessFactors, Moodle, Workday Learning, or a custom API integration. That telemetry tracks:
- Time to decision.
- Correct action sequences.
- Gaze attention on critical elements.
- Completion rate.
What the return on VR training actually looks like
The return on VR training is qualitative before it’s quantitative — consistency, safety, and behaviour change that traditional methods struggle to reach.
- Consistency across every site — Every trainee gets the same high-quality scenario regardless of location, trainer, or shift — the consistency that’s near-impossible to achieve across multiple sites with classroom role-play.
- Safe rehearsal — Staff rehearse hazardous procedures and high-stress interactions in environments where mistakes cost nothing, then carry that muscle memory to the live site or platform.
- Evidence L&D can report on — Behavioural telemetry turns "we ran the training" into evidence L&D can report on — completion, decision quality, and attention, exported to your existing analytics.
Rollout across sites, and support that outlasts launch
- Cohort-ready deployment — Rolls the same program out across depots, branches, and regions — Empathy Lab was built for exactly this multi-operator rollout.
- Training people actually remember — Immersive, first-person scenarios generate genuine emotional responses — the hallmark of training people actually remember, rather than passively click through.
- Built to keep working — Lifetime technical support is standard, and Unity LTS, Meta Quest firmware, and MDM updates are covered — so the program you invest in keeps running year after year.
Ready to scope your VR training program? Book a free 30-minute call and we’ll help you scope the right pilot or full rollout — honest timeline, budget range, and the right devices.