How the 20+ team is structured
Every discipline a shipped XR product needs
Instead of a wall of headshots, here's what actually matters: the disciplines under one roof, working in sync from concept through QA — no handoffs, no outsourced gaps.
Unity & XR engineering
Gameplay systems, interaction, and multiplayer architecture for Meta Quest, PC VR, WebGL, and visionOS — the backbone of every build.
3D art & animation
Custom environments, props, characters, and rigged animation built for real-time engines — authentic detail without breaking the frame budget.
Technical art & shaders
Real-time shaders, visual effects, and the performance-optimization work that keeps standalone headsets and browsers running at frame rate.
Experience & UX design
Spatial UX, comfort, and onboarding flows designed for immersive contexts — so first-time users feel oriented, not overwhelmed.
QA & device testing
Hands-on testing across Quest, Vision Pro, mobile, and browser hardware — catching motion, performance, and edge-case issues before launch.
Project management
Clear communication, fast responses, and on-schedule delivery — the coordination clients consistently call out in their reviews.